雪球菜单指令

execute @a[scores={雪球菜单=2},rx=-88]~ ~ ~ title @s title §l§b欢迎回家/kill @a[scores={雪球菜单=2},rx=-85]execute @a[scores={雪球菜单=1},rx=-88] ~ ~ ~ title @s title §l§b回城成功/tp @a[scores={雪球菜单=1},rx=-85]主城坐标title @a[scores={雪球菜单=2}] actionbar

§l§b低调

=======================§e§l

返回主城

§l§6原地去世

§a§l抬头确认 §c§l低头取消

§rtitle @a[scores={雪球菜单=1}] actionbar

§l§b低调

=======================§e§l

§l§6返回主城

§e原地去世

§a§l抬头确认 §c§l低头取消

§rtitle @a[rxm=80] actionbar

§l§c已取消(连锁有条件保持开启)title @a[rxm=80] actionbar

§l§c已取消(连锁有条件保持开启)/scoreboard players set @a[rxm=80,scores={雪球菜单=!0}]雪球菜单 0(循环无条件保持开启)execute @a[scores={雪球菜单=7}] ~~~ scoreboard players set @s 雪球菜单 1(连锁有条件保持开启)kill @e[type=snowball]连锁有条件保持开启)Execute @e[type=snowball] ~ ~ ~ playsound random.orb @p连锁有条件保持开启execute @e[type=snowball] ~ ~ ~ scoreboard players add @p 雪球菜单 1(循环无条件保持开启)/replaceitem entity @a slot.hotbar 0 keep snowball 1 0 {“minecraft:item_lock”:{“mode”:”lock_in_slot”}}(循环无条件保持开启)/scoreboard objectives add 雪球菜单 dummy

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